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Post by Ranlada on Mar 12, 2010 12:28:00 GMT -5
I guess i'm just perceptive. As for the lot, i'm gonna move it manually after my game stops crashing. I got half way through moving the damn thing and the game crashed. GAHHHHHH!!!!!!!!!!!!!!!!!!!! Edit: finally got it moved. Here's the new pic:
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Post by kopple on Mar 12, 2010 12:32:12 GMT -5
Ooh, that looks nice! It gives room for landscaping, a path, a small lake and anything you think is suitable.
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Post by publicsim on Mar 12, 2010 12:36:04 GMT -5
The castle wall color in the pictures you provided in post #5 is VERY gray for the N64 and a lightish gray in the other pics. It also looks like there's an arched bridge over the lake from the front of the castle to the opposite shore. That's fairly easily made. In the first picture in post #5 it seems like the lake is only touching the front of the castle, not the sides--you can see where the land slopes downwards on the right side to the lake.
Before you use LotAdjuster, just package your project so if anything messes up you can go back to your original, and no harm done.
As for lot size, yeah, lol, on older computers the larger and more complex a structure is the more it slows down your computer. But if you have a really good CPU and graphics card, and the newer, faster SATA II hard drives (and plenty of memory, of course), it shouldn't slow things down much if at all.
It's looking really good so far!
publicsim
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Post by animestern on Mar 12, 2010 12:37:02 GMT -5
I still like the idea of a maze. But that's just me. Hmmmm.... Maybe gardens or a lake or a giant pit of boiling lava to give it that 'homey' feel. Depends, what look are you going for? Regular Peach castle or Mario world challenge deathtrap or something inbetween?
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Post by Ranlada on Mar 12, 2010 12:39:52 GMT -5
Well, since i already moved it, lotadjuster isn't needed. i have an arched bridge, but it's hard to see from a front-on angle. I'll post a side view pic when I get my game started up. I've had experience with arched bridges. ;D As for the lake, it touches the side of the castle , up to the back right turret. If you look carefully, you can see that the right shore loops back to the back turret, and there's a fence running along the edge. there wouldn't be a fence there if it touched the castle side....and i also own the game, so I checked. Here's a map I whipped up: Anime, you are crazy. A boiling pit of lava! what a great idea. It'd be better if there wasn't a bridge though. That way he'd have to find the cannon and get on the roof to make it inside.
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Post by animestern on Mar 12, 2010 12:41:16 GMT -5
Ahhhh.... I have many fond memories of those cannons. Most of those memories include instant death, but alas, I am not that good at aiming. But nah, the curved bridge is AWESOME. I think it's one of the few things every mario game has included. Nice map, too. I can't wait till V1ND1CARE comes out with her basement tutorial. That would make the lake/giant pond thing so much easier.
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Post by Ranlada on Mar 12, 2010 12:42:13 GMT -5
i already know how to make a basement. But how would that help with the lake....? Edit: Some smaller screens that could be used somehow. edit(again): I already have some ideas for uses of those street lamps, so those could be used aswell ;D
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Post by animestern on Mar 12, 2010 12:46:33 GMT -5
It's one without the downward curve, meaning there's a perfect drop on the edge. It could probably be used for lakes but I guess we'll never know until the tutorial comes out... Oh well. What about building that circular area. (Urgh, I forgot what it's called!) The one in the last screenshots, with that rock trail leading up to the castle bridge?
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Post by Ranlada on Mar 12, 2010 12:48:54 GMT -5
that would be helpful. Since there's a perfect drop in mario world, they don't have hills. could be used for more than basements. Hmmm... I think it's called a courtyard, but i'm not really sure. Town circle? here's what i'm thinking: Make a hill on the right side, which the waterfall falls from, out of some warp-pipe thing, on the left side of the trail leading through a little toad town.
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ooga
New Member
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Post by ooga on Mar 12, 2010 12:50:14 GMT -5
looks awesome, let's just hope there's enough room.
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Post by Ranlada on Mar 12, 2010 13:00:42 GMT -5
Foyer look okay? I tried to make the walls more adultish and less colorful, to fit with the rest of the castle. I'm trying to figure out how to light the twilight-y upper floor (Anime, you should remember that room from the n64 Remember the upper floor? It's based on that. ) i had the idea to make a wall lamp that lies perfectly flat against the wall, and has lights in the shape of the stars on the wall. I would make it so it would cast only very little light, keeping it twilight-ish. Think it could work?
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Post by Ranlada on Mar 12, 2010 13:03:30 GMT -5
what do you guys think of the foyer? Texture too colorful? or is it good?
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Post by morphead on Mar 12, 2010 13:07:12 GMT -5
If your going for the game look then, it's not bright enough, to me. But that's really good, Good job!
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Rina
New Member
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Post by Rina on Mar 12, 2010 13:10:43 GMT -5
I agree that some scattered star wall lamps would be good. I like the somewhat subdued tones of the walls and look forward to seeing how this progresses.
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ooga
New Member
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Post by ooga on Mar 12, 2010 13:11:38 GMT -5
I think the foyer's excellently colored.
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